Unity Standalone Build

Exporting and building a Unity Visual Studio solution. Expected Result: The Build launches Actual Result: The Build crashes. Add the Unity Build task to the pipeline. Github Action to build Unity projects for different platforms. I think i helped you. The Facebook SDK for Unity complements Unity Technologies' cross-platform support, providing a pure-Unity write-once, run-everywhere experience across the key. Scott McKie reported Aug 08, 2018 at 10:04 PM. Register your Unity project and configure it to use Firebase. Open Export Build panel. ビルドセッティングを開く Unityエディタ(開発環境)のメニューで File をクリックしてから、Build Settings を選択します。 2. ” Check your build settings and make sure Platform is set to “PC, Mac & Linux Standalone”. Maybe I read this wrong - Programmer Oct 4 '16 at 3:18. So, right now you can see the little Unity icon on this first row here for PC, Mac, and standalone. Launch the build (Failed to load mono) Expected: the build launches successfully even if it is located inside a folder named in Chinese. And that's (almost) all! Unity is really awesome to build and deploy. There are quite a few options for sharing your game, we’ll cover most of the common ones, but we’re going to start with the “Standalone” build. In unity when the cursor is on them they change colour and when i press them they load another level. Fixed in: 2017. 1, Unity 2017. Standalone and Plug-ins for Adobe | 281 Mb (Total)Mocha Pro 2020 is here! Mocha is the world’s most recognized and powerful planar tracking tool for VFX and post-production. That will install the module, without reinstalling Unity. My game builds fine locally, but it fails in Unity Cloud Build. Generating builds manually is never a good idea. The Unity Accelerator is a local network proxy and cache service that speeds up iteration times for two major scenarios – source code download through Collaborate and asset pipeline importing – so you and your team can focus on creating. This includes user (game developer) logs. Automating repetitive chores is a good idea when working on a project, and one such chore is building the product […]. Now you might want to share your game with someone. There are a number of reasons why this could happen, but the most common cause is not adding all your files to your source control. Select the Build or Build And Run button to begin the build process. Vuforia Engine can also be accessed through the Unity Package Manager by adding Vuforia's package repository with the script below. exe - The project executable. They seem to work fine in the Unity Editor, and as a Windows build. The Editor Log on the other hand, is the group of logs logged by the Unity editor itself and the editor scripts. But these are. My question is simply this: I am up and running with Windows 10, HoloLens, and Visual Studio, deploying currently over USB and soon over a local wireless network. Bonus for Mac users: Deploying on iOS. GitHub Desktop Focus on what matters instead of fighting with Git. Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast. Change the build's folder name to "测试" 6. Unity is the ultimate game development platform. In the Inspector window, change the drop-down button at the top to "Build" and press it to generate a standalone server build. Again, first time will be slow. 3 Build 54 Standalone, Adobe & OFX Win x64. Player Log will contain only logs that are normally created by the Unity player. Then the standalone. Compare plans to see the different features, resources, services, and options you can get with each plan, and to determine your eligibility. Unity is a development platform for creating multiplatform 3D and 3D games and interactive experiences that lets you aim to build a business on creating high-end content and connecting to players and customers. (iOS) Fixed issue which prevented the use of Unity Cloud Build with Unity 5. Then build the project for the specified platform by pressing "Save". In this final assignment of the 2D UFO Game we'll make a standalone build of our game which you can play on your desktop computer. Change platform in build settings to make the Eye Tracking features work. For a description of the general Player settings, see Player Settings Settings that let you set various player-specific options for the final game built by Unity. Quick Setup. 1/7, and only builds without errors for standalone platforms (Windows, Mac and. Unity is the ultimate game development platform. x watches, if you build a standalone Wear 2. Launch the Standalone Build. Then, down below, we have the various platforms that we can build for. Change platform in build settings to make the Eye Tracking features work. 03/21/2018; 2 minutes to read; In this article. So, right now you can see the little Unity icon on this first row here for PC, Mac, and standalone. Brackeys 279,756 views. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Create once and publish to 21 platforms, including all mobile platforms, WebGL, Mac, PC and Linux desktop, web or consoles. Unity: UWP Build and Publish (Hexagon) UY Studios. ROS + Gazebo http://www. The Windows 10 SDK (10. NET Standard 2. Mobile deployment is a bit more complicated. Build it for Windows standalone to the folder named "test" 4. In this Mini Unity 5 Tutorial, we display how you can build and export your game into a standalone file which you can then distribute or sell. Github Action to build Unity projects for different platforms. This could be set up by users in. You can choose a name and save location for your application through the Save dialog that appears. What Unity Is. How to BUILD / EXPORT your Game in Unity (Windows | Mac | WebGL) - Duration: 16:45. Unity SDK Fundamentals. and build software together. Fixed in: 2017. This affected all iOS builds when using Unity 5. Oculus ADB Drivers. Users can specify the fullscreen window mode by using the standalone player command line argument -window-mode with either exclusive or borderless values when launching the game, e. 1 beta now includes a fully-supported, modern. Scott McKie reported Aug 08, 2018 at 10:04 PM. Featuring the. Post by AndyMartin458 » Mon Sep 21, 2015 3:15 am I was hoping to release a beta version of my game this weekend, but the game freezes and fails to respond when I close the player window. 2 Build 69 Standalone, Adobe and OFX (Win x64)Mocha Pro 2020 is here! Mocha is the world’s most recognized and powerful planar tracking tool for VFX and post-production. com, where I occasionally write about assorted stuff. 3, you have to look out for errors like this Maximum number (256) of shader keywords exceeded, keyword will be ignored. When I try to run the Windows executable I get the follwoing errors in the console. Set the build target, in this case we are building Standalone and letting the task decide whether it’s Windows or macOS based on the agent. exe will work on the DK2 through the Oculus Runtime that is running as a service. On the Installs tab, add a version of the Unity Editor that supports 64-bit apps. 3 Build 54 Standalone, Adobe & OFX Win x64. …You should know your platform going in. Standalone build on Unity 5. Top Unity Tutorials, Tips, & Tricks The #1 site for learning Unity3D - Unity3D. Unity debugging. Connect your phone to your computer using a USB cable. Select the Build or Build And Run button to begin the build process. In Unity's Build Settings, your build platform is set to Android and you have player settings enabled for ARCore. Do the same with Win-Client / OSX-Client. In the standalone build, GetComponent() returns null, throws a NullReferenceException, and execution stops before it can even print transition to the console. Implicit Modeler and MineSight 3D boast several new features designed to make life easier for geologists. 0 APK and will continue to have a Wear 1. So, right now you can see the little Unity icon on this first row here for PC, Mac, and standalone. I'm experiencing an issue using Unity 4. Unity Plus, Pro and Enterprise subscription plans all include the core Unity real-time development platform, continuous updates, beta access, and more - all royalty-free. Build Settings. Visual Studio Tools for Unity lets you debug both editor and game scripts for your Unity project using Visual Studio's powerful debugger. The Unity core platform enables entire creative teams to be more productive together. When I try to run the Windows executable I get the follwoing errors in the console. Unity is the ultimate game development platform. Four build types and two processor targets gives 8 DLLs but HoloToolkit-Unity incorporates only 4. To run an app on device as a standalone app (for HoloLens, Android, iOS, etc. exe build of the same scene. Starting with Unity 2018. Add the Unity Build task to the pipeline. Caution: Firebase Unity SDK desktop support is a beta feature. Mixed Reality Capture Tools. Learn the tricks and patterns of Unity ExpertsAre you ready to become an Expert?Teach me to make games!Check out the latest posts belowUnity3D Survey ResultsThe Surveys. The Editor Log on the other hand, is the group of logs logged by the Unity editor itself and the editor scripts. Then build the project for the specified platform by pressing "Save". Then shared the link to my client. If you don't have a Unity project, you can download a sample app. I am having a serious problem with Unity. Launch the Standalone Build. Standalone Build crashes when the build is made with API Compatibility Level with. It's really annoying. 1/7, and only builds without errors for standalone platforms (Windows, Mac and. This article will discuss Unity Build Automation using Jenkins, an open source automation and continuous integration server, to automatically create new Unity3d builds when the master Git branch is updated. so integrating a controller took 0 extra work beyond what you'd do for a standalone build. Note: Only Reproduces when building for Windows Standalone. com, where I occasionally write about assorted stuff. Home › Forums › Software Development › eye tracking doesnt work in standalone version of my unity project This topic contains 8 replies, has 3 voices, and was last updated by Jenny [Tobii] 3 years, 10 months ago. Create a new Project using 3D template 2. Start the Unity Hub. Steps to Reproduce: 1. 2 Build 69 Standalone, Adobe and OFX (Win x64)Mocha Pro 2020 is here! Mocha is the world’s most recognized and powerful planar tracking tool for VFX and post-production. Maybe I read this wrong - Programmer Oct 4 '16 at 3:18. Today a quick tip for a huge trick! Working with Unity is pretty awesome until you have to make a build on an other platform than your current one! Depending your project size (number of assets etc. If you are unsure. For example the output for a Standalone platform build will be in C:\Unity\SpaceShooter\Builds\Standalone and the executable will be named SpaceShooter. If not, see the Unity quickstart guide for configuration details. Expected Result: The Build launches Actual Result: The Build crashes. Create a "Builds" folder and name the executable "UnityEXEApp" (If you have a compilation error, please close and reopen Unity before retrying to build the executable). I think i helped you. Open Export Build panel. 2 and standalone builds. Unity debugging. During the installation of the Unity Editor, make sure to include the Android Build Support module by checking the box next to it. I need a VR developed from two different perspectives: of a pedestrian getting hit by a distracted driver, and of a distracted driver. Hi I am trying to build for PC, Mac & Linux Standalone using Vuforia 4 on Unity 5 (32-bit). It will be a rather simple application, just featuring a keyboard-controlled camera that allows for steering the camera in a 3D scene with a single building. 03/21/2018; 2 minutes to read; In this article. 1/7, and only builds without errors for standalone platforms (Windows, Mac and. However, if the user generates a Visual Studio project from the Editor, then builds the Server player from VS, the Pl. Unity is the ultimate game development platform. Create a new Project using 3D template 2. 0 APK, do both of the following: Provide a standalone version of the Wear APK, and Continue embedding a version of the Wear APK in your phone APK. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Unity allows you to build rich 3D games with animated characters, sizzling graphics, immersive physics. This is currently partially possible, though sadly I don't think entirely what you need is. Build Settings. " Check your build settings and make sure Platform is set to "PC, Mac & Linux Standalone". It used to work before, I mean the build completes. Though, upon run, the window opens, shows the built with unity screen, then promptly crashes with very little info on why. Switch platform to PC, Mac & Linux Standalone 3. Works with Unity Cloud Build iOS & Android support Windows10 UWP support WebGL support Win & Mac & Linux Standalone support Preview support in the Editor This asset requires " OpenCV for Unity " and " Dlib FaceLandmark Detector ". Note that these versions support Android App Bundles, which enable smaller, more optimized downloads. In Unity's Build Settings, your build platform is set to Android and you have player settings enabled for ARCore. Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside of the Unity Editor. Build for all audiences Target more devices more easily — with Unity, you can build once and deploy to the largest range of mobile, VR, desktop, Web, Console and TV platforms in the industry with a single click. Exporting and building a Unity Visual Studio solution. Close and reopen Unity, and it should work fine. 03/21/2018; 2 minutes to read; In this article. Launch Unity and create a new project by selecting New Project from the File menu. The Unity Accelerator is a local network proxy and cache service that speeds up iteration times for two major scenarios - source code download through Collaborate and asset pipeline importing - so you and your team can focus on creating. This blog is for Unity3D developers, If you have any problem related to unity3d then you can post here. unitypackage) to your Unity project. Learn how to build/export game in Unity. Developed with the core goals of flexibility, extensibility and power, NeoFPS enables you to precisely meet your design goals or experiment with new ideas. Change API Compatibility Level to. You may want to take a look at these if you want to check why your build is so damn big. By downloading, you agree to the Open Source Applications Terms. I need to support different build settings for specific scenarios in my project (for example a build disabling the hardware statistics flag or removing custom analytics events), and call each of these configurations by command line or auto build system (for example Jenkins). Generating builds manually is never a good idea. I'm running into an issue about some lightmap glitches made of black seams lines occuring only in the standalone build of our game, and it does only affect certain scenes. The job required some technical and graphical skills. Today a quick tip for a huge trick! Working with Unity is pretty awesome until you have to make a build on an other platform than your current one! Depending your project size (number of assets etc. The binary UnityEngine. 5 or below or when using Unity Cloud Build. Building and deploying an app that uses MRTK is just like building and deploying any other Unity app. However, you don't have to reinstall Unity, you can just run the Download Assistant and just select the Windows Build Module from there. The various moving parts involved all rely on each other being at certain specific versions. 3 and Vuforia Windows Standalone desktop. I'm creating a Unity app for Mac and Windows. The Sample Framework is a part of the Oculus Integration for Unity and can be found by searching for the Oculus Integration in the Asset Store tab of the Unity Editor. Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside of the Unity Editor. NOTE: Due to a limitation in Unity 2018. Daydream Standalone headsets deliver an immersive, portable VR experience without the complicated set. The new guide is designed to introduce people to VR development by teaching them how to use tools like Unity, VRTK and the Oculus software development kit together to build a simple puzzle in a. Cubemap Viewer. Select the Build or Build And Run button to begin the build process. The "game" is basically just composed of a scene with a terrain, a cube, the included Constructor model in Unity, and a script I wrote to make the model go to where I click my mouse on the terrain. Unity is the ultimate game development platform. Vuforia Engine can also be accessed through the Unity Package Manager by adding Vuforia's package repository with the script below. x and Vulkan Graphics API. Though, upon run, the window opens, shows the built with unity screen, then promptly crashes with very little info on why. 1 beta now includes a fully-supported, modern. Four build types and two processor targets gives 8 DLLs but HoloToolkit-Unity incorporates only 4. Is it possible to make it auto. Installing Unity and Vuforia. And that's (almost) all! Unity is really awesome to build and deploy. dll (this message is harmless). Basically, the problem here is how to use Facebook Login in a Unity standalone project. If you don't have a Unity project, you can download a sample app. Register your Unity project and configure it to use Firebase. If your Unity project already uses Firebase, then it's already registered and configured for Firebase. The Editor Log on the other hand, is the group of logs logged by the Unity editor itself and the editor scripts. February 7, 2018 - 9:46am #2. In this Mini Unity 5 Tutorial, we display how you can build and export your game into a standalone file which you can then distribute or sell. Featuring the. You'll learn to code in C# and then go on to build 2D & 3D games. Issue #21 new. Unity 2019 introduces all new features that help teams of artists and developers build experiences together. Use this SDK to build Universal Windows Platform (UWP) and Win32 applications for Windows 10, version 1903 and previous Windows releases. The Firebase Unity SDK includes desktop workflow support for a subset of products, enabling certain parts of Firebase to be used in the Unity editor and in standalone desktop builds on Windows, OS X, and Linux. This is currently partially possible, though sadly I don't think entirely what you need is. Unity is the world's leading real-time 3D development platform, providing the tools to create amazing games and publish them to the widest range of devices. You can do things like: Procedurally alter your surface. The Unity core platform enables entire creative teams to be more productive together. Note: Sometimes it works, but most of the times the modified value just disappears in the build version. This article will discuss Unity Build Automation using Jenkins, an open source automation and continuous integration server, to automatically create new Unity3d builds when the master Git branch is updated. It used to work before, I mean the build completes. Four build types and two processor targets gives 8 DLLs but HoloToolkit-Unity incorporates only 4. Change default game icon, splash screen, customize or remove pregame window, change quality settings and more. 4 GbHexagon Mining introduces new functionality and enhanced performance in a bundled update of its mine planning software, MineSight. Frequent stuttering, high FPS spikes with VSync option turned on in Unity standalone build. Create a "Builds" folder and name the executable "UnityEXEApp" (If you have a compilation error, please close and reopen Unity before retrying to build the executable). 1, we shipped the first experimental preview of the stable scripting runtime. ), the build and deploy step needs to be executed in the unity project. Standalone and Plug-ins for Adobe | 281 Mb (Total)Mocha Pro 2020 is here! Mocha is the world’s most recognized and powerful planar tracking tool for VFX and post-production. Unity builds your project into an Android APK, installs it on the device, and launches it. When you select the Save button, Unity builds your application. ROS + Gazebo http://www. Player Log will contain only logs that are normally created by the Unity player. below is attached a screenshot of both editor and. ” Check your build settings and make sure Platform is set to “PC, Mac & Linux Standalone”. There are no MRTK-specific instructions. Unity 2D で、スタンドアロンのゲームをビルドする方法を書いていきます。使用した環境は以下の通りです。 Windows10 64bit Unity 2018. info - EJ Technologies JProfiler 11. Standalone Build crashes when the build is made with API Compatibility Level with. Note that these versions support Android App Bundles, which enable smaller, more optimized downloads. The program and all files are checked and installed manually before uploading, program is workin. This Unity course is for absolute beginners & for seasoned programmers! This course will take you down a guided learning path. unitypackage) to your Unity project. How to export your Unity 3D project to WebGL and keep a reasonable build size Editor Log from the PC Standalone build (I didn't find the way to get the WebGL build size log on the official. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. I'm not on my PC to check now but I suspect that the Release builds are the ones used. Connect Visual Studio to Unity by clicking the Play button labeled Attach to Unity, or use the keyboard shortcut F5. • Created a demo for AWE conference using the new Unity ECS system to simulate the fish movement of thousands of entities on an iOS device while avoiding photorealistic 3D characters in the scene. Set the build target, in this case we are building Standalone and letting the task decide whether it's Windows or macOS based on the agent. 1 beta now includes a fully-supported, modern. However, the build will be unity standalone desktop build. 07/03/2018; 2 minutes to read +8; In this article Install Visual Studio Unity bundled installation. Note: Due to a latency issue affecting an app's availability on Wear 1. I have uploaded it on Google drive after making a rar file. Supported Unity Version. Standalone MSBUILD. Post by AndyMartin458 » Mon Sep 21, 2015 3:15 am I was hoping to release a beta version of my game this weekend, but the game freezes and fails to respond when I close the player window. Note: Sometimes it works, but most of the times the modified value just disappears in the build version. Despite unchecking "development build", three Unity DLLs remain in debug mode, which blocks deployment: The binary UnityEngine. For more details on building Daydream apps in Unity, see:. Both of them. The Vuforia SDK is a suite of assets and code snippets that work alonside Unity to make it easier to quickly develop and build AR content for a variety of platforms. dll is built in debug mode. By downloading, you agree to the Open Source Applications Terms. and similar. Unity Cloud Build does not open generated Xcode workspaces so we force Cocoapod Project integration in the Unity Cloud Build environment. Set the build target, in this case we are building Standalone and letting the task decide whether it’s Windows or macOS based on the agent. Standalone Builds. This Azure DevOps extension contains build and release tasks for use in Azure Pipelines to implement continuous intergration and delivery with Unity 3D projects. and build software together. I need to support different build settings for specific scenarios in my project (for example a build disabling the hardware statistics flag or removing custom analytics events), and call each of these configurations by command line or auto build system (for example Jenkins). The Unity Accelerator is a local network proxy and cache service that speeds up iteration times for two major scenarios - source code download through Collaborate and asset pipeline importing - so you and your team can focus on creating. Unity: UWP Build and Publish (Hexagon) UY Studios. When generate Server Build (Headless) standalone Player on Windows, it always launches with a command window. See also: Set Windows as Target Platform. Expected Result: The Build launches Actual Result: The Build crashes. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast. In the standalone build, GetComponent() returns null, throws a NullReferenceException, and execution stops before it can even print transition to the console. If you don't have a Unity project, you can download a sample app. Four build types and two processor targets gives 8 DLLs but HoloToolkit-Unity incorporates only 4. Visual Studio Tools for Unity lets you debug both editor and game scripts for your Unity project using Visual Studio's powerful debugger. Connect Visual Studio to Unity by clicking the Play button labeled Attach to Unity, or use the keyboard shortcut F5. This build script utilizes Unity's Command line […]. Walkthrough: Using Unity to Build a Stand-Alone Windows Application Introduction. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. Launch the Standalone Build. Unity 2019 introduces all new features that help teams of artists and developers build experiences together. However, the build will be unity standalone desktop build. If not, see the Unity quickstart guide for configuration details. In this Mini Unity 5 Tutorial, we display how you can build and export your game into a standalone file which you can then distribute or sell. However, if the user generates a Visual Studio project from the Editor, then builds the Server player from VS, the Pl. The Unity engine and ecosystem gives developers a world class technology platform from which they can build games that work seamlessly across multiple platforms quickly and effectively. Windows SDK for Windows 7 and. Just a quick tutorial today as we have had a few people ask us lately how to do this. Boris FX Mocha Pro 2020 v7. Unity Pro 2019. below is attached a screenshot of both editor and. These are complete standalone builds - not upgrades. ), the build and deploy step needs to be executed in the unity project. See also: Set Windows as Target Platform. Spacezoo are compiled, packaged, and uploaded via a single monolithic build script. Change API Compatibility Level to. Standalone mode allows you to initialize the Platform SDK in test and development environments. Simply connect nodes in a graph network and you can see your changes instantly. In Mac, delete the corresponding preferences file located in ~/Library/Preferences/unity. How did we get here? In Unity 2017. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. The new guide is designed to introduce people to VR development by teaching them how to use tools like Unity, VRTK and the Oculus software development kit together to build a simple puzzle in a. You may want to take a look at these if you want to check why your build is so damn big. Github Action to build Unity projects for different platforms. I need a VR developed from two different perspectives: of a pedestrian getting hit by a distracted driver, and of a distracted driver. Unity Pro 2019. so integrating a controller took 0 extra work beyond what you'd do for a standalone build. This affected all iOS builds when using Unity 5. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNITY_FACEBOOK: #define directive for the Facebook platform (WebGL or Windows standalone). Create a new Project using 3D template 2. No matter what resolution I set for windows standalone player settings, I get the same 720:480 resol. Exporting An Indie Unity Game to WebVR. Standalone mode allows you to initialize the Platform SDK in test and development environments. 0b1 Regression introduced in: 2017. dll is built in debug mode. Unity is a development platform for creating multiplatform 3D and 3D games and interactive experiences that lets you aim to build a business on creating high-end content and connecting to players and customers. 07/03/2018; 2 minutes to read +8; In this article Install Visual Studio Unity bundled installation. Unity Integration Archive. Is it possible to debug a Unity standalone build? visual studio for mac. I need to make a standalone software to build unity asset bundles out of unity software Assetbundle will contain fbx file , prefab and png file. When you click Play in Unity, the Console displays Instant Preview version. I am also creating the Data Analytic System for Creator which used Machine learning algorithms to recognize common patterns of user activities, hence play role in creating dynamic interfaces and predicting next user actions to enhance UX. Daydream Standalone headsets feature WorldSense, which provides 6DoF tracking (sometimes referred to as "inside-out tracking"), without the need for cables, phone or a PC. I'll show how to create 2D and 3D games and, finally, how to build for the Windows platforms. dll is built in debug mode. Add Input to Dotfuscator. NET Standard 2. Build and run the demo scene on your device. Fixed in: 2017. The AWS SDK for. Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast. The Unity Test Runner is a test execution framework built into the Unity Editor allowing you to test your code in both Edit and Play mode on target platform players such as Standalone, Android, or iOS. Instant Preview consists of an Android app for your Daydream-ready phone and a plugin for Unity or Unreal Engine. See also: Set Windows as Target Platform. …This may be a standalone app for a phone or a standalone for Web or PC. However when the standalone player is built the left eye is correct, but the right eye seems to have a negative image. The Unity Accelerator is a standalone tool that is now available for download on OSX, Windows and Linux. They seem to work fine in the Unity Editor, and as a Windows build. Leica MineSight 11. Can't capture from a standalone Windows build Create issue.